Connected: Brand Collaboration Finder


App Design | Web Design

Softwares Used

Adobe XD | Illustrator | Maze | Invision

Project Overview

Connected is a platform for micro content creators to find paid and gifted campaigns from their favorite brands. Creators are matched with campaigns that align with their skills and interests and have the ability to apply for the campaigns they see fit.

The Challenge

Current offerings in the market only provide gifted campaigns and very limited paid campaigns. Services and platforms offering paid campaigns are usually reserved for mid to macro creators and can sometimes require payment to join.

The Goal

By the end of this project, users will be able to do the following:

  1. Connect with major brands
  2. Receive paid brand deals
  3. Have a unique media kit that sets them apart from other creators

My Role

I worked as the UX Designer for this project.


My responsibilities were to conduct empathy interviews, conduct a competitive analysis, create paper and digital wireframes, low and high-fidelity prototypes, conduct usability studies and iterate on designs.

01. Research & Analysis

Competitive Audit

I started by conducting research on 3 direct competitors and one indirect competitor. The 3 direct competitors were brands that offered content + posting campaigns, meaning the creator has to post the content on their social platforms as well as giving the brand access to the content. The indirect competitor provided content only campaigns. After conducting the competitive audit, I compiled my findings into a competitive audit report.

Top Findings

Users have to pay for some products in exchange for large discounts.

Some paid campaigns are actually in exchange for gift cards only.

Most platforms do not make it apparent that most campaigns are gifted campaigns only.

There are a limited number of available campaigns on all platforms.

Some campaigns require a lot of work for little pay.

Requirements are not clear when signing up.

User Interviews

Research Goal: Understand the needs of creators in different age groups.


Who will participate?

Gender: Two women, two men, one binary individual

Age: 25 – 45

Location: United States

About: These participants are Micro Creators (>10,000 followers on their social media account(s)) looking for brand deals. They are well versed in content creation tools and have worked with at least 2 brands.

Goal: Their goal is to monetize their social accounts through paid brand deals.

At the discovery phase of my project, I conducted user interviews in order to get a better understanding of the problem. I was most curious to find out how users currently reach out to brands for brand deals and found the answers to be very intriguing and helpful for app design.

After conducting interviews, I created empathy maps to understand the needs and pain points of the users I’m designing for. The most surprising discovery is that most users will use both their phone and desktop to contact brands, organize their outreach and create content. From these surveys, I identified a few commonalities amongst interviewee responses and summarized those in the empathy map.

Empathy Map


  • “Cold messaging” brands makes creators feel anxious and nervous.
  • Content creator marketing platforms should be inclusive of all influencers (i.e. following size, ethnicity, niche, etc.).


  • “I prefer to use my phone to reach out to brands via social media but use my laptop to organize my efforts and send outreach emails to additional brands.”
  • “I would fee better reaching out to brands if I knew their current needs sort of like seeing a job description.”
  • “I want to ensure that brands align with my morals and values before working with the brand.”
  • “As an older creator it takes me longer to understand how to navigate new platforms.”
  • “As an older creator I prefer to handle important business such as brand campaigns on a computer but a dedicated space to organize these campaigns would be very helpful.”


  • Most creators find brands they want to work with through social media (I.e. primarily Instagram).
  • Most creators email 1-2 brands per day.
  • Most creators spend lots of time creating the perfect email templates and scripts to talk to brands.
  • Most creators reach out to brands via email and organizes brand outreach efforts using a laptop or desktop computer.


  • Smaller creators are less confident when reaching out to brands.
  • It is easier to submit content on a computer when the content has been edited on a computer editing software.

User Pain Points

Using the empathy map, I created user pain points that needed to be addressed with the app.

Lack of Resources

Users expressed their frustration with not having the knowledge or access to contact brands.


Users expressed the need to fully understand what brands are looking for before reaching out to ensure that their values align and they are capable of landing and completing the campaign.

User Persona

Based on the interviews and research, I created a persona to encompass the feelings and actions of the target market. I referred to this persona throughout the entire product development process.

User Journey Map

I mapped out the users’ steps to see how I could simplify their journey to help them reach their most important goals with the product.

Problem Statement

Ciara is a micro content creator who needs a way to find brands willing to partner with micro creators because she wants to monetize her platform.

02. Ideate & Design

To start the ideation phase, I conducted the Crazy Eight’s exercise to come up with ideas for the app and responsive site as a whole.

Sketch 1: Users will be able to swipe left or right similar to dating apps using the mobile app. The responsive site will allow users to click arrows to “swipe” left or right on brands. 

Sketch 2: Brands will have detailed descriptions regarding important information.

Sketch 3: Creators will be able to set their rates for content only (no posting on their personal profiles) and content + posting on their personal profiles on their own or with the help of a rates calculator.

Sketch 6: A creator profile similar to a portfolio website but for creators.

Sketch 8: Users will be able to integrate their social media accounts for live analytics updates to show an accurate depiction of their current engagement rates and other important social media KPIs.

Paper Sketches

I thoroughly researched the design of many different apps operating in the same space. I also researched a few more indirect competitors, such as job boards, to view their designs and process of matching candidates with the right roles.

Digital Wireframes


After creating the digital wireframes, I entered the prototyping phase where I connected the screens using various transitions, overlays and interactions.

Low – Fidelity Usability Study

Research Goal: Determine if the Connected app solves the problem of helping smaller content creators find paid brand deals.

Research Questions

What questions will be answered during this study?

  1. How long does it take for users to complete the sign up flow?
  2. Where do users get stuck in the sing up process?
  3. Where do users get stuck/frustrated in finding brand deals?
  4. Does the app effectively solve the problem at hand?
  5. Is a mobile app sufficient to solve users’ needs?


How will results be measured?

Time on Task

User Error


How will the study be conducted? I conducted a moderated usability study.

Location: United States, Remote

Date: Sessions will be held after working hours March 14 – 15, 2022


Who will participate?

Gender: Two women, two men, one binary individual

Age: 25 – 45

Location: United States

Content Creator Status: Micro Creators (>10,000 followers on their social media account(s))

Goal: Monetize their social accounts through paid brand deals.

Mobile Affinity Mapping

Mobile Study Findings

Users found the mobile dashboard to be cluttered and hard to read. Therefore, the dashboard should be reorganized.

The “save” and “apply” buttons are in a different location from what users are accustomed to. I observed that users had difficulty find these buttons but when asked how they felt about the location, the expressed that they liked the location of the buttons.

Users did not understand the “seen” section and did not think it was necessary when questioned further regarding the effectiveness of categorizing matches.

Users expressed their desires to be able to share the media kit with brands outside of the platform.

Refining The Mobile Design

Desktop Usability Studies

During usability studies, users expressed their desires for a desktop version of the app for various reasons. The desktop version mirrored the mobile app because the most common reason for wanting a desktop version is users like to use a desktop to browse and apply for campaigns. However, when asked if users would also like to access the site on mobile, users expressed that they would prefer to just download the app so a mobile site was not needed.

Desktop Affinity Mapping

Desktop Study Findings

Users felt the company industry was unnecessary and would prefer to see how they will be compensated.

Users want the ability to customize their media kit to match their personal brand.

Refining The Desktop Design

Visual Design

The next plan of action was to create color palettes and typography that would help communicate the brand’s identity and also give the product an exciting feel.

Sans Serif Typeface

Taking the user into consideration, I chose a typeface that is relatable and welcoming.

Sans Serif gives off a feeling of:

  • Being casual
  • Informal
  • Friendly
  • Approachable

Gopher – A Unique Sans Serif Typeface

I wanted users to know that they’re unique and capable of achieving their goals. This is why I chose a unique font that goes against the typical rules of Sans Serif.

Gopher is a reverse contrast, geometric sans serif typeface. A typical contrast has thicker vertical strokes and thinner horizontal, but Gopher provides a unique look by switching that contrast.

All Round Gothic – A Fun Sans Serif Typeface

Users should be able to have fun while searching for brand deals. I chose a fun and sweet font that would illicit this emotion from users.

Blue – Calmness & Freedom

Users expressed they feel anxious when searching for and reaching out to brands so I chose a color that would help alleviate some of that stress.

The color blue gives off a feeling of:

  • Relaxation
  • Peace
  • Tranquility
  • Inspiration
  • Freedom

Tan – Warmth & Security

Creators expressed feeling anxious when applying to brand deals. Tan gives off the feeling of warmth and security. I chose this color so that users feel empowered and safe when applying to brand deals.

High – Fidelity Mobile Mockups

High – Fidelity Desktop MockUps

High – Fidelity Prototypes

Moving Forward

This has been my favorite project to date. I learned a lot and gained many skills. I also gathered lots of feedback from my usability studies to continue iterating on the designs. Future iterations of the platform will include more ways to customize the media kit and continuing to ensure that users have enough information to decide which brands to work with. Users really loved the idea of this platform and are very interested in using it so I will continue to perfect the designs and provide an optimal user experience.

What I’ve Learned

During this project, I challenged myself to learn how to create micro interactions. I played around with component sets and different workarounds to create the desired interactions. One of my favorite interactions from this project is the way that the brand deals slide up and down as you move through the different options.This animation is not something you see often when clicking left to right on different campaigns. I believe that this slight animation provides an engaging and visually pleasing experience for users making them more excited to use the app.

Let’s Connect!

Thank you for taking the time to review the Lamond Fashion E-Commerce app! If you’d like to see more or get in touch, feel free to contact me below.


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